Here’s some extended gameplay footage from a recent build, it has a few bugs and is obviously missing moves but it's really coming together fast!
A few new things it shows off are the Top and Bottom panels, so we now have functioning health bars, scores and a countdown timer.
Also you can see the palette swapping working with the Roper enemy being recoloured just before the level loads in.
Note: This video shows Linda but as I previously mentioned we will need some clever memory swapping to achieve this on Amiga 500.
Coming up next will be throws, jumps and knees to the head, expanding the moveset.. and I need to sort out the Z layering.