We are aiming to deliver an arcade quality port of Technos classic beat’em up Double Dragon. The original conversion did not get the love and care it needed, and while the sequel was a decent effort we think we can get even closer with this version.
The project started in C, but we have now moved over to Erik Hogan’s Scorpion Engine, due to the wealth of features and speed optimisations it offers out of the box. The results so far have been very impressive!
Specs
Amiga 500 + 512 Slow Ram expansion
25 Frames Per Second
32 colours